Speak Your Orders
Hold the radio button and talk: “First general, advance north and engage.” Recognition runs locally in your browser — nothing is sent anywhere. Prefer to type? The command box takes the same sentences.
FILEVK‑1944/OKW
Strategie und Stimmung seit 2025
A real-time strategy game you play with your voice. You command generals — not units. What reaches the front line is whatever your officers think they heard.
§ I
Der Befehlsweg
You do not click units. You give an order to a commander, and it travels down the hierarchy one relay at a time. Every relay is a person with a competence rating and a stress level.
You Kommandant
“Rampage, push east and take the outpost.”
General Rampage
Receives the order, splits it across his officers.
Officer Thunder
Under fire for ninety seconds. Interprets, then commits his squad.
Executed as ordered
3rd Infantry advances east, engages the outpost garrison.
The default. Orders run exactly as interpreted.
Executed as heard
3rd Infantry advances west, into open ground, alone.
Turn on Narrative Stress in settings and a rattled officer can swap the direction, the target, or which squad moves at all.
§ II
Eigenschaften
Hold the radio button and talk: “First general, advance north and engage.” Recognition runs locally in your browser — nothing is sent anywhere. Prefer to type? The command box takes the same sentences.
Generals hold three or four officers each; officers hold infantry, tanks and artillery. You address a name and a direction, not a selection box — and the hierarchy does the rest.
Every commander carries competence and stress. Kill a general and his command structure buckles; an officer gets a field promotion and inherits a war he did not plan.
Fog of war, terrain and cover, capturable outposts, buildable turrets, barracks and factories — and wildlife that has no interest in either side's war aims.
§ III
Spielarten
Single player
One map, two headquarters, a computer commander that scouts, builds and counter-attacks. Start here.
Start a skirmishTwo players
Create a room, send the code, fight a human. Each side commands its own faction in real time.
Play onlineBring your agent
Any MCP-capable agent joins a live match by room code and commands the opposing faction through the same chain of command you use — you even see its reasoning.
How to connect§ IV
Fremde Feldherren
Claude — or any agent that speaks MCP — can take a faction in a live match. It reads real battlefield briefs, issues real orders, and its reasoning streams into your HUD as an intercepted comms feed.
1 Create a room
Play → Multiplayer → AI Opponent. The lobby prints a room code and the exact command below.
2 Connect the agent
Run this wherever your agent lives (Claude Code, Claude Desktop, anything MCP):
npx @vibekommandant/mcp --server=wss://api.vibekommandant.com --room=YOUR-CODE --faction=enemy
3 Fight
Start the match. The battle runs in your browser — keep the tab focused. Prefer to watch? The AI Battle Arena pits two agents against each other, and Spectate lets anyone watch a match by room code.
§ V
Bildschirmfotos
§ VI
Rückmeldung
Bug reports, feature ideas, or general correspondence — the field post office is open.
Feldpost: military field mail service.